Rendering Engineer (aiSim)

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Open positions & working at AImotive

Location: Budapest, Hungary

Rendering Engineer (aiSim)

AImotive began developing its innovative aiSim in the nascent days of simulation in automated driving. Building this expertise has allowed us to create the first ISO26262 certified tool available to the broader automotive industry. TCL 3 enables aiSim to be an integral part of a development and verification toolchain up to ASIL D, ensuring deterministic, realistic, and repeatable testing.
Check out our latest video about aiSim!

Summary

  • Develop and maintain our real-time rendering engine
  • Design, implement and improve rendering techniques
  • Debug, profile and optimize rendering code
  • Cooperate with 3D artists and engine developers

Key qualifications

  • Strong understanding of the 3D graphics pipeline and rendering
  • Shader language knowledge (GLSL)
  • GPU and CPU debugging and optimization skills
  • Understand Physically-Based Rendering
  • Solid knowledge of C++

Considered as a plus

  • Vulkan/DirectX 12 experience
  • Multi core, multi GPU rendering experience
  • Experience writing compute shaders
  • Ray tracing experience

What we offer

  • The opportunity to solve difficult problems with immediate real-world applications
  • Competitive salary, share option and fitness opportunities
  • Free lunch every workday at one of the best all you can eat restaurants in Budapest
  • Work on the hottest applied research problem at one of the fastest growing startup in Europe
  • Develop solutions that reach the largest car manufacturers and their suppliers in the US, Europe and Asia
  • Test your solution in realistic simulated scenarios and a fleet of test vehicles across multiple vehicle platforms
  • Submit patents of new solutions
  • We believe: people over process, we are keen to maintain a work-life balance

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